v0.2.1
Spoiler
Addition List:
-Acting on player feedback from this and prior releases, added an ‘endless mode’ which begins at the end of the current content. Players will be able to replay the four investigations, plus have an inventory refill box in the van like with the first investigation.
Bug Fix List:
-Fixed a bug which had both Noms and a guy returning to the van or moving to Sev’s location instead of starting a scene if her relationship with Sev had progressed past a certain point.
-Re-wrote scenes to make it more clear that Noms and Queeny aren’t actually remaining in place because they’re afraid, but that Sev is naive and they’re in that room with a guy.
-Fixed an issue where checking a crossed salt barrier during the third or fourth investigation would result in an error screen.
-Men will now change rooms if their current room has been selected for a scene between the other guy and a girl.
-Per player feedback regarding camera system brightness, the moving static’s alpha has been reduced from 0.5 to 0.35 the darkness from 1.0 to 0.8.
-Fixed a bug where the girls’ images would appear behind the men when their fear scene was triggered. Now displays their correct fearful imagebutton in front of the guy.
-Fixed issues regarding the turn-end map during the third and fourth investigation where character portraits and room highlights would not display.
-Corrected a spelling mistake during Queeny’s flashing scene during the player’s first time in the ghost hunting base.
-Altered the code so that guy/girl pairs will no longer choose the ghost’s location as an h destination.
-Fixed an issue where a scene between Queeny and Chad would not properly trigger in the ghost hunting base.
-Fixed an issue where the camera system was unable to find the lighting status of some rooms.
-Corrected the location of the possible-ghost-list during Nom’s explanation during the intro.
-Fixed a bug where residual ghosts would be unable to move if they had certain favorite rooms in the 2nd, 3rd, and 4th investigations.
-Fixed a bug which allowed for certain rooms’ locks to be bypassed via the map.
-Fixed a bug which would carry the door/wall adjacent highlight into different instances of the phone map or end-of-turn map.
-Fixed a bug which made some investigation locations’ ghosts not appear on cameras.
Known Remaining Issues:
-I’ve seen some moments where the highlight system will randomly throw out a missing image error onto the screen. I’ve only seen it occur during the moments at the end of a turn when there shouldn’t even be a highlight shown, which is weird. I’ll continue looking into that one.
v0.2