V45
It’s here! A nice and chunky new build of Shelter, concluding Alon’s bath time story and thrusting knot-deep into a night like none that came before!
> over 15000 words of new script
> an insane amount of accompanying visuals, including a bunch of action silhouettes, more detailed CG, and a few new surprise character sprites
> a new, mindblowing music piece by Hughhhh! Oh my dog, so amazing! Such a good job, mate!
> extra little easter egg content for the previous build, at the moment where Zerek asks you to stay quiet for ten seconds (available only the first time you go through that scene)
> fixed a bunch of bugs and typos and added new ones!
v44
> 21000 words of new script
> four CG sets with a bunch of variations
> a few battles, one illustrated with silhouettes and motion kinda like in Max’s climax
> updated Censor Dong, automatically applying blur to fanarts in ending credits and Fanarts gallery
> Updated support for Chinese and Russian language translation
> a bunch of fixed bugs and typos
> a bunch of new ones
v43
Finally new build, covering the “Bottom Burry” sex option we were still missing. This new update contains:
- roughly 7000 words of a new script
- two new CG sets, one of them turned into a simple animation
- multiple types of Chinese translation options by Shangxi and Koshiro, including Simplified Chinese and Traditional Chinese, with a choice of two font styles. New players will now see a language choice menu on their first startup. It covers the vast majority of Shelter’s content, but since the game is still in development, expect that some bits and pieces may sometimes need extra time to be updated in the translation, especially in regard to the newest story content. Still, that’s a huge and amazing thing, and I am incredibly grateful to everyone who contributed to that wonderful feature! <3
- updated the Skip settings in Preferences to make it clearer when the instant skipping option is enabled and when not
- removed Censor Text gimmick for clarity in code
- the PATHS now include all content to the end of the Evening, on all routes, with unlockable sections hidden by default and visible only once requirements are met. All of that totals to over two hundred nodes
- all of the nodes experienced in the current playthrough now highlight and sparkle in the Paths when you visit that section during the game
- for your convenience and to make it easier for me to debug stuff, the Paths now include a summary list of all the choices you made in the current playthrough. It’s in the top left corner and becomes visible if you’ve reached the Late Morning time slot in any playthrough
- the panel on the Paths left side now displays artwork of the dog of your current Howl (story path). Some of them are from TempoMcFlurry’s fanarts, some from Shelter’s CGs. I’ll be changing them before we settle on something nice
- the returning players now get a one-time notice screen during the first startup of the game, with the information about the dialogue box “png not found” bug and how to deal with it. Since it’s a bug that only concerns using old save states, new players shouldn’t get that message.
- fixed all reported bugs and typos
- added many more new ones
December and January were super busy for me with surgery, holidays, visa bureaucracy, finishing a new apartment and moving all of the stuff, and probably a few other things I already forgot. In all that chaos and distractions, I’m happy I could work on some fun and light-hearted porn content.
Alon’s story deserves my undisturbed focus, and now I finally have it. I’m looking forward to showing you what happened on that fateful night, in the next build. In the meantime, enjoy the kinky Burry content!
Have fun!