v0.8.1
Major Features
– Purchase up to 3 increasingly hot experiences from the Castle Nurse Joybel! (2400 words)
– You can now do gunplay runs in the Training Center and earn money!
– A currency system has been implemented!
– There are 20 new combat rooms!
– A melee combo system has been implemented!
– A castle ranking system has been implemented!
– There’s a new overworld location: the infirmary!
Minor Features
– Combat assist tool has been implemented (thanks to the community feedback!)
– New combat UI implemented: objectives and damage numbers
– Added spike tiles in the combat rooms
– Added an audience system for the combat rooms
– Inventory screen now shows your currency and ranking
– The training dome can now be accessed in the free roam phase
Fixes and minor improvements
– Fixed first gallery item of ??? not having the right dialogue
– Improved Piggy and SkullFlower combat entity detection
– Fixed port of Bolonia’s quest from save file version 3 to 4
– Fixed: getting too soon out of WC may cause an unexpected bug
– Fixed: the dash didn’t cancel gravity so it caused unexpected bugs
– Fixed: Skullflower didn’t have a consistent first shot time
– Now the exit pipe teleport only opens when its animation has finished
– Fixed a bug concerning the Aztec Turret muzzle
– Fixed a bug that caused problems with the first shot performed
– Fixed damage number slow animation
– Fixed a bug that caused Erin to play the wrong animation while firing and running at the same time
– Damage numbers: animation and legibility have been improved
– Other minor bugs.
Internal
– Improved system of replacing character names
– Improved validation of imported tilemaps
– Unified combat spawner with combat system
– Updated Tiled to 1.11
– Updated to Unity 6000.0.19f1
v0.7.0
Major Features
– More story! (Around 6170 words added)
– New interrogation minigame!
– 1 new NSFW scene!
– 4 New castle locations
– 5 New small NPCs
– 4 New music tracks to enjoy
– Inventory system implemented
– Now all NPCS have a visible name
Minor Features
– The introduction flow has been reworked so the player receives items
– The Skip Content options have been reworked
– Added combat damage numbers
– Added combat health bars
– Made combat camera closer
– Controller: Changed way of opening menus in controller
– Dialogue controls are now autohidden when there’s no action available
Fixes
– Removed workaround for WebGL’s audio bug
– Corrected a save issue when entering Free Roam mode
– The Kirsten scene in the gallery now has the right dialogue
– The buttons of the character menus now display the right colors
Internal
– Updated to Unity 2023.2.20f1
– Added internal tool to test quests much faster
– A long etc.
v0.6.0
Major Features
– More story! (Around 7795 words added)
– Gallery mode implemented!
– The non-linear part of the game starts now!
– 2 new animated NSFW scenes!
– A quest menu has been added.
– 2 new castle locations, plus 2 visual reworks.
Minor Features
– Bolonia’s main pose has been reworked.
– Help fairies have been implemented.
– Comics and scenes are now affected by postprocessing.
– Added another quality option for the blur.
– Added another skip.
Fixes
– Film grain is now activated by default.
– Milo’s color of boots during jump has been fixed.
– A bug that caused some sounds to trigger twice has been fixed.
– (A lot more of small fixes. We just can’t fit all of them in this changelog)
Internal
– Updated to Unity 2023.2.12f1
– Added internal tool to manage credits easier.
– Added internal tool to manage dialogue databases.
– Added internal tool to generate popups and unify the existing ones.
– A long etc.
v0.3.1
– More story flow
– Added gunplay tutorial
– Added gunplay test levels
– Two new small nsfw scenes
— Replaced audio system with FMOD
— Loads of small bug fixes
v0.2.0
– Save system implemented
– Skip content button implemented
– New animated NSFW scene