v0.2.8
– Preview Build 1 Changelog included
– ➤ Includes the implementation of the revamped Research game-mode
– Preview Build 2 Changelog included
– ➤ Requests now previewed when selecting the Phases in Lobby
– ➤ The Special Request is now previewed in Lobby but also at the end of the Requests phase
– ➤ Added Expiration for Requests
– ➤ Added limit for Requests generation (cannot be easily reached)
– ➤ You can see how much a girl is willing to offer for your services from the Lobby
– ➤ Updated the Requests Panel in Lobby
– ➤ Removed Map Selection from Requests Panel in Lobby
– ➤ Added Item Picker (Shiny Objects) in Requests Panel in Lobby
– ➤ Changed the Request icon to Cum icon during Requests Phase
– ➤ Revamped Client Request Traits
– ➤ Added custom tooltip for Request Traits
– ➤ Removed client Reviews at the end of Requests Phase (obtained items are now previewed all the time instead)
– ➤ Refactored the code for handling Requests on the map (during Requests Phase), they should feel more snappy now
– ➤ Added notification for Requests that are about to expire in Lobby
– ➤ Added notification for Requests that are about to expire during Requests Phase (their price tag becomes red)
– ➤ Added custom decorations for Special Requests previewed both in Lobby and Requests Phase
– ➤ Added drop rate for the Shiny Objects
– ➤ Requests will ask only for vaginal sex now (they will ask for more in the future)
– ➤ Updated the request completion mini-game to support dynamic goals
– ➤ Added priority for Request with specific Traits (e.g.: clients with “Rich” trait will always offer you more money than the others)
– ➤ Added custom offer amount for Special Requests (they offer more money than area’s average)
– ➤ Special Requests will no longer repeat one after another once completed
– ➤ During Requests Phase the Price Tag above a request is averaged per session
– ➤ Added Follow-Up System
– ➤ Added Follow-Up button in the Lobby
– ➤ Added Follow-Up history preview during Requests Phase
– ➤ Added Dynamic Traits (a girl’s initial traits will change the more interact with her)
– ➤ Added Consequences and Consequence Actions (a more important version of Follow-Ups)
– ➤ Added preview for Old + New Client Traits in the Lobby
– ➤ Girls will send you Requests based on how much you walked during Research Phase (average 1 req every 4 Steps)
– ➤ Fixed bug during Story when Options Panel gets displayed under the Narrative Text Box
– ➤ Removed Marketing Campaigns and their effects
– Removed cost to Level Up Memory Fragments (cards)
– Renamed “Research” game-mode to “Campaign” to better reflect the actual gameplay
– Updated the material requirements for Memory Fragments
– Removed old stats from Memory Fragments related to the old “Research” game-mode
– Added a new stat for Memory Fragments (Output) – this value directly impacts the offers given by your clients when receiving a request
– Removed Memory Fragment Refinement
– Added Memory Shards as Level Up material (now instead of “refining” a card with it’s Memory Shards, you can level them up a whole level)
– Added Level Up materials (except Memory Shards) to Shop
– Changed the max level of Cards from 60 > 30
– When leveling up a card, if you click on an already selected material, it will preview the actual item now
– Updated Level Up material selection frame
– Reaching Max Level with a card will no longer give Memory Shards (we will add a conversion for the surplus in the future)
– Added Extra effects in the Campaign’s Result Screen
– Revamped the Lobby Selection screen for Campaign Mode
– Added Map Selection for Campaign mode in Lobby
– Updated the Tutorial System
– Added tutorial for Campaign mode
– Added tutorial for Requests mode
– Added tutorial for card selection in Lobby Selection screen
– Added notification to inform you about new received request during your Campaign
– Added Area Progress for Campaign mode (previously it displayed a static value)
– Added Area Goals for Campaign mode (+added the specific goals for first area)
– Added data related to new systems to the Save file
– Added a new Compatibility Layer to avoid save incompatibilities (+compensation: since cards are reset in order to adapt to the new system, you will receive a helpful compensation for your progress on cards in previous versions)
– Added new Exclusive Event – Alleycat Adventures
– Added a new Memory Fragment “That moment when it all started” – Card which is given for FREE only by completing the Campaign mode tutorial (everyone gets it)
– Added a new Memory Shard item for the new card (some can be obtained even in the new event)
– Memory Fragments are now mandatory to start a Campaign
– Added an Ability System to all existent cards – all cards now have unique abilities to be used in your Campaigns (pay attention to the advantages and disadvantages)
– Added Ability Upgrade system to all existent cards – after you get past Lv.20 with a card it’s ability will get upgraded to next level
– Tweaked the first chapter of the main story
– Updated the objectives related to the old “Research” game mode to fit the “Campaign” one
– Added a new soundtrack for Campaign mode
– Fixed bug where cards were selected in the background of Card Details screen
– Modified the EXP Table for Cards to fit the new system
– The name of the selected area now gets previewed everywhere in Campaign mode
– Tweaked the rewards received from events
– Fully implemented all situations in Campaign mode for the first area
– Added preview banner for the new event
– Increased the Drop Rate of items when completing Requests
– Updated the popups for Level Up and Card Advancement
– Updated the design of Cards in all instances
– Fixed bug where situation cards were weirdly acting when dragging / dropping them
– Fixed bug where you were unable to increase material amount after switching the material
– Many more fixes and improvements which I’m sure you’ll notice while playing
v0.2.4
– Added a new background to replace the placeholder one from the Kaede’s Precious Memory – This and That Happened
– Added multiple logic checks on Unity Services in hope to reduce (or hopefully stop) calls to Unity
– Added a new Exclusive Event – Office Day, Lazy Way
– Added 5 new Talk conversations for Kaede
– Added 5 new Talk conversations for Setsuna
– Added 1 new Special Scene for Kaede
– Added 1 new Special Scene for Setsuna
– Added strip artwork variant for both new Special Scenes
– Fixed bug where player can’t talk with an Actors with max Affection reached
– Added functionality to always get the conversations you haven’t talked yet with an Actor (when all are consumed a random one is picked)
– Added a new OST (used in one of the new Special Scenes)
– Added a new OST to replace the one from the Lobby
– Prolonged the exclusive events launched in version 0.2.1 to the newer version
– Added Reward Notification for the newly added event
– Fixed various bugs related to Exclusive events
v0.2.1
– Added a new Special Request (NSFW) fully animated
– Added new Exclusive event “Wake Up, Play, Eat, Sleep”
– Added new Exclusive event “A Meaningful Conversation”
– Added 2 new OSTs to the game’s soundtrack
– Changed the icons for the Fragments button in Lobby
– Added the Actor Interaction System which includes:
– ➤ A total of 10 Talk Dialogue scenes for the two available main girls
– ➤ A total of 2 Special Cutscenes with each of the available girls
– ➤ Kaede’s Precious Memory : This and That Happened
– ➤ An Affection System with the main girls
– ➤ Option for you to give Gifts to the main girls
– ➤ Rewards for each Affection Level you get to reach for each girl
– ➤ Various QoL features for the Interaction System (e.g.: you can skip Talk scenes and still get Affection points if you already read through all Talk Dialogues)
– Removed the Exclusive events from the previous game version
– Increased the duration of all Marketing Campaigns by 1 day
– Added the Actors button in the Lobby
– Fixed bug where the secondary busts of main characters weren’t fully functional during dialogue
– Added new emotions for Setsuna (all busts)
– Added the option to Save during Tutorial sequence
– Optimized game-files for lower end devices
– Fixed bug where all events would get instantiated even though the event has ended
– Fixed bug where junk data was lingering on a new session after loading saves
– Updated the Instant Special Request Selector to support multiple pages
– The new Special Request was added to the Instant Special Request Selector
– Fixed game’s incompatibility with Android 14
– Fixed various bugs related to Loading Screen and Optimized the loading process for lower end devices
v0.1.4
– Fixed Request score progress bar segmentation – now the progress bar will visually represent the received score
– Added Options button in Story Dialogues
– Added key shortcuts for Story functions (ESC to access Options / ScrollUp to access History)
– Now Options Menu and History Screen (story) can be closed with the ESC key
– Added Quit button in the Start Screen
– Fixed bug where Medium-paid Requests didn’t exist
– Increased the max amount of currency a Request can give
– Fixed bug where Popups / Interactable will first spawn in the middle of the screen
– Added visual UI counter for Special Request progression
– Added VFX for Special Request when unlocked on the map
– Fixed bug where the same Mini-Event (Calendar Events) could’ve been picked after just completing it
– Fixed bug where cards without any EXP added could’ve been “leveled up”
– Added option to increase the amount of “Remember” in Timeless Memories
– Fixed the text inconsistencies for the current banner rate-up
– Fixed bug where the Upgrade Now button was still displayed for the highest tiers
– Fixed the bug where saves weren’t correctly saved in the Browser build
– Added the Text Speed option
– Fixed bug where game would crash on certain Android versions
– Fixed bug where cancel key would present unwanted behavior in Story
– Added option to convert currency to Remember in Timeless Memories
– Added Notifications to various Lobby elements when Rewards are available to be Claimed
– Fixed bug where item text would go on the next line in Inventory when the item gets past certain amount
– Added a different tab to Load game or Save game
– Added the option to Overwrite existent Save slots
– Updated the design of Narrative Transitions in multiple Story chapters
– Tweaked a few narrative texts to be more fluid
– Prolonged the duration of “Sprinting Start” and “New Beginnings” Exclusive events
– Added a new Exclusive event “Journey For Attachments”
– Many other tweaks and fixes added, you can check them in-game
v0.1.3
– First public release