v0.9.1:
– (Eva) Fixed a bug causing Jon not to appear in the Core.
– (Jon) Beta console: Addressed a bug that could cause an error upon exit.
– (Jon) Beta console: Added particle effects, improved BGM.
– Fixed a shader issue on some of Desmond’s bust images.
v0.9
Content changes/additions aside from missions (warning: vague spoilers!):
Big changes/additions:
– Scene: Eva get changed after Gamma mission / Jon go find Eva in changing room after Gamma mission.
– Scene (optional): talk to Vanessa/Ebert outside (questline ends with her moving back in).
– Scene: Sleep through night, deep vision (Bridget).
– Scene: Interview at gym.
– Scene: Post-interview in room.
– (Eva) Added Quantum Disruptor, item given by Fei. Allows you to break the exit barrier on Alpha and Beta missions. Only 3 charges, but can be re-charged if friendly with Fei (gifting her flowers or crystals for now).
– (Jon) Added Script Override, item produced via script generator panel in the Support Hub. Once obtained, a script allows you to skip Beta Mission stages (but without loading the images). Listen to recording in the lounge area to use the script generator.
– (Eva) Added optional gear for missions: Fusion Shield (Tool) and Fusion Detonator (Weapon). Visible on both PoVs in points store, but purchasable only by Eva.
– Fusion Shield (Tool): Absorbs damage while worn, draining power. Power is recharged by talking to Jon in Core.
– Fusion Detonator (Weapon): Throws a fusion grenade, draining power. Power is recharged by talking to Jon in Core.
– Memories: Replaced the Directives menu option with a Memories window, listing all the Directives and Renders/Animations encountered on the playthrough.
– Toggle between time (chronological) and visual (alphabetical) mode by pressing the icon on the top right.
– For old saves: seen Directives are stored as Vague Memories, but seen Renders/Animations are not stored and would require a fresh playthrough. This includes the premade saves.
– The default Z-button works as before, displaying (and storing) a new Directive message.
– Added some buzz about recent events.
– Increased hunger rate (an existing mechanic) to a slightly more noticeable level. Hunger now ticks by 5 every quarter day (20 per day). If reaching max (100), game over. Food can be bought from game store. Occasional high hunger warnings.
Smaller changes/additions:
– (Eva) Made bow aiming zoom out slightly for better visibility, and slightly increased arrow range/speed.
– (Eva) Lowered Delta 2 mission key requirement from 4 to 3, touched up map visuals.
– (Eva) Lowered Phaser (blue) Android max HP from 3 to 2.
– (Eva) Lowered Recovery Point price to 250 from 400, as it is a one-time use item.
– (Jon) Added Fusion Recharger machine in Support Hub which fills up Eva’s shield/detonator, providing a narrative element and a way to progress time. Her Shield/Detonator levels drain between mission stages. (TODO: In-mission effects for Jon’s PoV.)
– (Jon Beta missions) Changed brick collision sounds to be more satisfactory and informative.
– (Jon Beta missions) Jumping bonus blocks now launch an additional free ball (max 8) upon collision.
– (Jon Alpha missions) Clicking on turrets now incapacitates them for a couple seconds instead of firing.
– (Jon Delta 1/3) Made Eva move faster when out of the guiding spotlight.
– Delayed one of Vanessa’s dialogue options (about island/flotsam) to improve narrative flow.
– Added dialogue with partner in Core about fusion gear, including giving player-Eva a way of recharging Fusion Shield/Detonator.
– Made Ebert (Reef House) quicker to warm up, requiring fewer gifts to start quest chain.
– Remade Eva’s bikini bust renders to bring more in line with other bust images.
– Added Eva’s jacket bust renders, and 2 new bust image sets for Moreau. (TODO: Update a couple previous scenes to use new busts.)
– Delta 1/3 maps, added torches for visibility, changed maze layout for easier navigation, and improved BGM.
– Gym map, added Eva (17:00-17:59) for Jon’s PoV, improved BGM, added workout animations for Eva.
Mechanics changes and bugfixes (thanks to wonderful bug reporters on Discord/Patreon for helping identify bugs; any new/remaining bugs are exclusively Haldane’s fault!):
Big bugfixes/mechanics improvements:
– Changed one of the Link updating mechanisms for Comms to ensure persistent state. Previously there were a couple instances where you might miss a Link update if you got unlucky with a save/reload timing, which is fixed.
– (Eva) First super-fans thread could still freeze if viewed at the wrong time, which is fixed.
– Removed a color effect inside Crucible facilities which was causing performance issues on large maps when using Procedural Effects.
– Added file caching and existence checks for a few classes of images, avoiding some potential file-not-found crashes.
Small bugfixes/mechanics improvements:
– (Eva) Fixed issues with shop for swimwear on challenge 1 (was still based on the old shop scene).
– (Eva) Delta 1/3, changed traps to only spawn on jumpable straight lines.
– (Jon) Beta missions, improved block collision detection, paddle physics, and increased aiming accuracy of initial shots.
– (Jon) Alpha 3, movable blocks now correctly re-generate with the Reset button, not just on map reload.
– Z-button Directives were disabled whenever any guide icon was showing. Now, they still work while non-interactive icons (like direction arrows) are showing.
– Fixed incorrect monologue for Eva in Support Hub on morning of Alpha 1, and when loading the Gardens generator.
– Fixed a couple condition issues with the Crucible News sense update received after the brothers’ deaths, making it appear consistently on the morning after doing D1 for both Jon/Eva.
– Changed canvas/camera move and zoom logic, addressing an issue where map boundaries could be exceeded. Still somewhat WIP to iron out janky zoom effect.
– Changed a commonly used event movement algorithm for better precision.
– Fixed bug where you could get stuck in lounge prior to party event (v0.8).
v0.8.1
Content updates in addition to missions (warning: vague spoilers!)