Ep.6 u2b
Spoiler
Fixed a lot of grammatical errors with the help of our proofreader
Fixed a couple of renders with poke-throughs.
Already marked some renders that need re-rendering; they will be added with the full release.
Changed the Main Menu image to tease scene 9.
I will try my best to deliver the full release as quickly as possible, but for a couple of days, I will be spending extra time on my day job because I was away for so long.
DETAILS:-
RENDERS:- 2300+
STORY:- 100K+ Words
All the scenes are proofread- Thanks to our proofreader.
ANIMATIONS:- 07
CODE:-
Character Bio first introduction in this update.
I have a couple of ideas for this feature. First, I was thinking that while playing the game, the character bios change from episode 1 to 6, telling the player what has happened throughout the game, like a summary.
2nd add special render and replay system here. So you can just access
Play the Latest update.
Added Chloe’s Path in the PathMaker
I will continue working on Chloie’s story, so I thought I should add this back.
This is the beta version; the full version, scene 9, will be added. I have a train to catch tomorrow. I will be back in 3 to 4 days (If everything goes right). Before leaving tomorrow, I will upload episode 5 as well with updated credits and a more polished scene. Thanks to our proofreader.
From now on, updates will be smaller. I feel like whenever the update is this big, I lose motivation towards the end of the progress cycle. And now that I can add lewd scenes in smaller updates, it won’t be a problem. And I won’t be giving release dates anymore. I have to stop giving myself deadlines. I used to work in a coportal business, and these deadlines give me the same bad feelings every time I cross them.
So, after a month or so, I was taking care of my father, he got injured, and with his age and condition came complications, so it was hard for me to manage work, his health, and this project. Things are getting better, and I’m traveling to get a check on a better clinic. After I come back, I will continue working on the update. There is a chance I won’t be able to return the message in the next few days.
Anyway, I hope you like this update. I wanted to do a lot more, unfortunately, I couldn’t. Will try to do better.
Ep.6 u1 – Ep.5 u4
Details of this update:-
- Renders: 500
- Scene: 02
- Story: 23000 words
PathMaker
You will have to use PathMaker to start from Episode 6. I will try to find a way so you can transfer your save from Episode 5.
PathMaker will change with the next update
- Renders:- 1720+
- Animations:- 11
- Scenes:- 10
- Two big lewd scenes with Cynthia. You will learn a lot of new things about her in this update.
- Ash will finally confess her kink.
- An intimate moment and a step towards Jill’s heart
- You will finally meet Medusa; she is a key figure in this story.
- and many more.
Update 17 05 25
- All the fixes from the patches are added in the episode.
- Added Android port for both versions. I have tested both ports on two Android phones. They worked nicely.
- Added the WT mode in the latest update. Now you can see which choice was the right one.
- Fixed the problem where one animation was being skipped. This is scene 33 after Zenya enters Medusa’s cabin.
- Many grammatical errors are fixed with the help of our proofreader.
- Fixed the missing renders from the Ep6 version.
- Fixed a few renders with clipping and weird morph problems.
Ash’s hair:
For the last three days, I’ve been trying to fix Ash’s hair.
To ensure continuity, I need to correct the hair in Episodes 4 and 5. The earlier scenes are problematic since they were not created on this computer. However, I will aim to complete all these renders and release the final version of Episode 5.
Jill Solo Path:-
Now there is a Solo Path for Jill. You will encounter her for the first time in Episode 2 if you are not on Jennifer’s Path.
There are two more scenes in her Solo path storyline. I kept those scenes small because they are there, and they tie up to this path to the Jen+Jill Path. Let me know if you like this route.
Play the New update:-
Crrently, this function looks like this, but it will improve.
Old Saves:-
Most of the time, the old saves don’t work due to variables and the version of the update, so I found a solution for it. Let me know if the old saves are working for you. Mine worked, but they worked in the past, too, so inform me if you find any issues.