Download game Vae Victis – Khan: Conquer, Ravish, Breed [v0.15.6] [APK]
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Details GameVae Victis – Khan: Conquer, Ravish, Breed [v0.15.6] [APK]
Developer: DoorKnob22
Version: 0.15.6
Operating system: Windows, Linux, Android, Mac
Update date: 30/10/2025
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About Game Vae Victis – Khan: Conquer, Ravish, Breed [v0.15.6] [APK]
Vae Victis – Khan: Conquer, Ravish, Breed [v0.15.6] [Doorknob22]
Guide Karder on his adventures to reclaim his throne. On his quests you will meet friends and foes, powerful beasts and sexy rulers. Dominate your defeated foes and decide whether you want to use and abuse them for your dark pleasures or convince them to aid you with their skills and knowledge.
Image Game Vae Victis – Khan: Conquer, Ravish, Breed [v0.15.6] [APK]






Other Information Game Vae Victis – Khan: Conquer, Ravish, Breed [v0.15.6] [APK]
FAQ:
Installation:
ChangeLog:
v0.15.6
– Fixed two bugs
– A minor typo in Ziruan cave description
– Improved Deep Throat animation for Aerlith
v0.15.5
– Reviewed and fixed all Achievements and lewd acts counters
– Army travles in zero turns in VN Mode
– When you attack a fiefdom, you’ll be notified that the army started marching
v0.15.3
– This version does not have new characters and plot, instead it’s an overhaul of everything related to Marbia and the Ziruan Oasis quest: Queen Nahir, Alam, Domia, Fahda, and even Arzu (and her goblins). This overhaul consists of hundreds of re-renders and roughly 50 completely new animations. Additionally, I have revisited Oryenguk to re-render a few dozen images, including Queen Angilia’s scenes. Therefore, I think the best way to enjoy this update is to start a new playthrough and pay attention to the Oryenguk and Marbia quests.
– Dozens of special sound effects in the earlier scenes, Oryenguk and Marbia, so I would also recommend playing with the speakers on.
– Mason’s Guild: unlocks after conquering five fiefdoms. Building it allows construction projects to complete faster.
– Variable army travel time: troop movement now depends on the distance between fiefdoms. (Remember Queen Tiniya and Waikokipia’s travel-time bonus? It’s a lot more useful now!)
– UI overhaul: World map, Settings screen, Fiefdom screens
v0.14.7
-Fixed a bug preventing the last act from being launched
v0.14.6
-Lewd SFX in all scenes
-Fixed missing animation
-Better images for Yidril’s Tranquility of the Forest scenes
-Two new Achievements
v0.14.5
Story:
-Ending the story as Karder finally crosses the Sea of Knives.
Features:
1. Streamlined 1:1 combat with fewer clicks and stylish new backgrounds
2. New unit types in MK2 army battles
3. New fiefdom screen
4. Four brand-new soundtracks for the big moments in this update
5. Queen Yidril now has a in-Council bonus
Missing:
1. Some sex Sounds
v0.14.0 – v0.14.4
N/A
v0.13.7
-Various Codex improvements
v0.13.6
There’s no new adventures in this version, but it has the Codex, which you can find in the Citadel. What can be found within this heavy tome?
-Karder’s statistics: number of bastards sired, duels won and many more. Also, dynamic updates of his story.
-All the ruling Wenches. For each, her unfolding story, number of babies, bonuses she provides, seduction information and more.
-Notable characters: royal family, Barlin and many other girls you ran into during your adventures. Not all characters are in the codex, mostly those who made more than one appearance.
-Deities and fiefdoms with their background.
-Buildings and their benefits.
-Many of the entries are dynamic: more text is added as you go on additional adventures with them, images change to reflect their status, etc.
Note that statistics from existing saves may not be 100% accurate. We tried to “salvage” data based on persistency but the results are not perfect. For more accurate statistics, start a new game.
V0.13.5
1. Special formations provide strategic benefits if unlocked:
-Shield Wall Formation (granted by Sumia in your palace): Units adjacent to each other take reduced damage.
-Flank Formation (granted by Dian in your palace): When an enemy unit is attacked from opposite sides, it takes increased damage.
-Berserk Damage Bonus A friendly unit attacking without adjacent allies gains an extra damage bonus.
2. Bigger and more noticable map images in the Pirate Clans “find the map” section.
V0.13.4
Plot: the quest in this version is about Karder who visits the Pirate Clans in order to secure their cooperation when the Khan’s navy crosses the Sea of Knives. Additionally’ we’ll meet the Harsh Edge, his divine daughter and will “reunite” with his little sister, Alyn.
Features:
1. Codex (Currently missing from *this* version)
2. World Map Fiefdom Threat Level
3. MK2 combat formations
4. Toggleable Incest
5. Improved minimap nodes
6. Keyboard controlled Minimap
7. New and original soundtrack
Currently missing from this version:
1. Codex will be released later
V0.12.5
1. Improved the prison intro
2. Minor changes in the Help page
3. Improved the message when auto skipping 1:1 combat
V0.12.4
1. Bugfixes
2. Animations for early scenes: merchant family, Lilan the seamstress and more.
V0.12.3
Plot:
1. A Journey of Karder and his fully grown elfkin daughter.
2. Karder gets intimate with the goddess of love herself.
3. A journey to Limtinia with queen Dian, where they’ll encounter Sofia, the lighthouse keeper’s wife. The world map changes after you complete this quest!
4. Two non lewd meta story scenes
5. Added animations to the Merchant Family scenes
Functionality:
1. Narrative. Narrative is how Karder views the world and the source of his ambition. The Narrative is *only* used in certain conversations and is *never* a deciding factor on whether the player will have access to lewd scenes on any content. I created this mechanism so players could approach Karder in different ways and for me to be able to explore Karder’s personality a little deeper than “mine! want it!”.
If Karder’s Narrative is *Benign*, Karder sees his goal to become the Khan as an effort to prevent the chaos and bloodshed caused by the disintegration of the khaganate. He also remembers his late father fondly and has a softer attitude towards fatherhood.
If Karder’s Narrative is *Vengeful*, Karder is out to get what’s his and woe to anyone who stands in his way. He was wronged, and he wants revenge. In Vengeful mood Karder sees his late father as a weak ruler and wishes to become his opposite.
Narrative is governed by Fame. When Fame is high, the Narrative will automatically switch to benign and when it is very negative, it switches to Vengeful. Again: whichever Narrative the game is on, you can always still choose *any* path you want, Dominance or Seduction. If Karder is in a benign mood, some of his text will be displayed in *green*. If he is vengeful, some of his text will be displayed in *red*.
2. Achievements: new achievements for all Fame levels, an achievement if you manage to achieve all Fame levels in one game aptly called Fickle and achievements if you use all Shadow Institute functions in all your fiefdoms.
3. Music: music now plays in the world map as well. It changes based on the Narrative you’re currently playing
4. VN Mode: now toggles off 1:1 RPS combat
V0.11.5
1. Improved some older images (mostly grainyness issues)
2. Minor changes to Nahir’s Act 2
3. Typos, of course.
4. As of 0.11.5, Mac, PC and Linux at the same bundle
V0.11.4.1
1. Achievements
2. Improvements of some older renders
3. Mobile version
V0.11.3
– This is the second largest release ever
– MK2 combat – a brand new way to fight army Vs. army fights! I did not write a tutorial for it yet, so if you want to experiment you’ll have to do some guessing (though it’s pretty straightforward, I think). MK2 combat can be toggled off in the game’s settings. In the near future, I intend to flesh out this system with Wenches and/or buildings giving different bonuses to armies.
– Skip 5 turns: one of the less fun aspects of running the map game was the need to excessively click “next turn”. In this version I have added another button which skips 5 turns but breaks the skipping if something important happens. You will find you now do more actual managing and less turn skipping.
– Tentative: Achievements. I intend to add Achievements to the final 0.11 Steam release of March 1. They are not currently in the version (actually one test Achievement is) but I really want to push them in before the Steam release.
Story:
– More meta story continuation!
– Meet the mysterious and reclusive Nabi-Shal and their unlikely partners, the hot-headed centaurs. And how does a cute, foul mouthed goblin girl fit in?
V0.10.8, V0.10.9
[*]Bug fixes
[*]Typos
V0.10.7
[*]New world map! Pretty!
[*]Smoother dungeon revisits – for a long time, revisiting a Wench in the dungeon was an awkward replay of her initial scene, no matter how many times you have visited her. For version 0.10 I have revised all the “revisit dungeon” flows so they now make more sense and the stitches are less crude.
[*]Sexual Violence by default off. This is important: While I have no intention of reducing “questionable” content in the game, moving to Steam means I want the dominance aspects of the game to be “opt in”. In order to do that I have added a “Sexual Violence” fetish in the settings which is off by default. While it’s off, you’ll never see the option for Dominance in your quest, be able to send the Wench to the dungeon or Ravish her after battle. In order to play normally, simply switch the Sexual Violence to On and you’ll be able to decide how to proceed in each moral junction.
[*]Sex Sounds during sex scenes now have a specific volume dial. Let me know what you think of this feature!
Story:
[*]Continuation of the meta story with the Karder/Jada scene you have all been waiting for!
[*]Explore the superstitious fiefdom of Geoyanguk, where sombre Bell Tollers hunt the mystic Shrieks and try to get out alive!
[*]No gay sex in this update but there are some gay references so if you’re sensitive, you might want to toggle this fetish off. While you’re at it, mind the bestiality flag as well. Just sayin’…
V0.9.9
[*] Fixed a bug with Queen Remy’s music tracks
V0.9.7
[*]Almost identical to 0.9.6 in terms of content, no need to upgrade if you have 0.9.6
[*]Fixed Karder’s confusing attitude in the scene with Alam
[*]Higher quality music tracks for the royals (Queen Remy, Jada)
[*]World Map scroll tip fixed to the correct version
V0.9.6
Stories and retcon:
[*]Lilan the seamstress gave birth to your son, but she stumbled into a plot to assassinate…you!
[*]Beautiful Marny, the orc Sigritzar Orkensau visits the palace with Garg-The-Moonlit and is surprised to find that Hanoor is actually the Khan!
[*]The three Thicc Azz Thieves are waiting in death row. What did they do this time?
[*]Pretty Alam is all grown up now… as is her pregnant belly!
[*]The Dark Harvest fleet is ready for Karder’s inspection. A good opportunity to settle the score between Black Alana and Ilga the Ram.
[*]Continuation of the meta story, eerie stories about the gods and more!
[*]All the “Act 2”s are programmed to appear 20-50 turns after their “trigger”, i.e. usually the completion of a quest. Since some of the quests took place a long time ago, for returning players using saved files you should simply see the star icon of a fiefdom indicating a story. Note that if you chose to skip sex with a girl originally (“Gentleman”), you will not have the option to play her Act 2, under the assumption you don’t find her attractive.
[*]I feel Karder’s father (the late Khan) needs a bigger role in the story and to that extent I have introduced some changes in some scenes, including one you might have played already. If you wish to replay the edited scenes, you can find a Retcon button at your Citadel. Note that the third option is for players who played the Early Access builds. If you didn’t play the Early Access, you’ll see the correct scene during the course of the game.
Game enhancements:
[*]Improved auto Auto Save. The game is saved automatically every 10 turns.
[*]Sex sounds during sex scenes, for all the animations added in version 0.9.
[*]No more death: losing in an army combat no longer ends the game, Karder simply retreats with his remaining army.
[*]Random pregnancy is off by default, and can be turned on at game settings. In other words: by default, you will always impregnate the Wenches in your dungeon or palace.
[*]Fame counter now moved to the top of the map screen. High Fame provides better yields at the price of lower Obedience, while extreme negative fame offers very obedient fiefdoms but with lower productivity.
V0.8.9
[*]Animations for the R/P/S combat: no more guessing how your opponent will attack, their animation will allow you to determine it on your own.
[*]Fame: play as a benign ruler and watch your Fame grow. When it reaches high thresholds, enjoy Morale and productivity bonus. Or play as a ruthless leader and when your infamy is low enough, your subjects will be obedient like never before!
[*]When you perform a Khaganate activity like Parley, Attack or Infiltrate you can’t perform another for the same fiefdom until the next turn.
[*]Original musical score for the fiefdom of Daoyuen.
[*]An exciting adventure in Daoyuen, land of the mighty orcs.
[*]A beloved Wench joins Karder’s quest! In order to take Nahir to this quest with you, she needs to have given birth at least once and not currently pregnant .
[*]In a detailed interlude, the meta story gets hotter!
V0.7.5
1. Can now use Shadow Institute in VN Mode
2. Final version of music tracks
3. Android version
V0.7.4
Fief screen – now you can easily access all your fiefdoms, see what’s the Obedience, Morale and all other stats, see what buildings are built, how many troops are present and more.
screenshot0001.png
[*]Troops transfer screen – you can now send troops directly from one fiefdom to the other, order all troops to leave the fiefdom and join the Army and more
screenshot0002.png
[*]Notification when troops arrive their destination
[*]Toggleable the outlines for names and dialog for easy reading
[*]There’s now a limit to Shadow Institute options you can use per turn
[*]Troops and garrisons
[*]Troops can stay in a fiefdom without a garrison
[*]Turn troops back from rebelled fief and return to the army
[*]When your army conquers a fiefdom, it remains there
[*]When troops are present in a fiefdom without a garrison
[*]They defend from raiders
[*]The contribute to Obedience but only 50%, i.e. 2 troops = 1 Obedience point instead of 1 troops = 1 Obedience point with garrison
[*]Prevent Obedience drop but Obedience will not rise without a Garrison
[*]Once you capture a Wench you can decide whether you want her “fur” trimmed or stay natural.
[*]You can now interact only with fiefdoms you share a border with.
[*]In R/P/S combat: Subdue option is gone, all R/P/S combat is automatically considered Subdue success. No more accidental killing of the ruling Wench.
[*]Music enhancement throughout the game.
[*]And of course: lots of adventure and sex in the hard and cold fiefdom of Waikikopia, land of the sea raiders.
v0.6.11
massive typos fixed
v0.6.10
bug fixes and 100+ typos fixed
V0.6.9
[*]Content
[*]A new quest: Karder infiltrates the Amazon fiefdom of Limtinia so he can steal their martial secrets before they get a chance to destroy them.
[*]A new 1 + 1 Wench duo, an Amazon princess and her aunt, both for you to love or abuse.
[*]Wenches reaction scenes for Karder’s conquest (Teniya, Sumia and Dian)
[*]Infra
[*]Improved Game Save system, you can now rename your saves to remind you what was in each save. Thanks gojira667 !
[*]You can now make the text box transparent via the Game Settings menu.
[*]Khaganate management
[*]Two new garrison upgrades (after completing the Limtinia quest)
[*]Shadow Institute now offers more population control methods. Force Yield moved to be part of the Shadow Institute.
[*]When a fiefdom you controlled rebels, it’s Obedience will be set to 85, breaking the vicious circle of perpetually rebelling fiefs
[*]Gold accumulation: each fiefdom you control now automatically adds 1 gold every turn. Yield works normally, adding significant boosts when your morale roll succeeds. Building costs were increased to reflect the changes.
[*]Failed raids are less devastating. Instead of automatically destroying every building and lowering Obedience, buildings and Obedience drop now have roughly 50% chance to take place, with garrisons only 25%. However, raiders will always steal some gold (if they win).
[*]Audio/Visual
[*]Original music score for the Tinpingia and Limtinia quests
[*]Animations in the Limtinia quest
v0.5
[*]Old saves are supposed to work. I didn’t get to test it but gojira667 put a lot of effort into introducing backward computability and he is smarter than I am. If you do have problems, delete all the files both from C:\Users<your_username>\appdata\roaming\renpy\khan- and from the game’s root directory\game\saves.
[*]This version is about adding more “acts” with the ruling Wenches and some quest girls. Here are the conditions needed to trigger the new acts:
Angilia act 2 conditions:
-Gave birth (20 turns after “she’s pregnant” notification)
-Played the Oryeonguk/Blazeer quest (playing the quest again is highly recommended as content from the quest is mentioned in the act, but you can Skip ‘n Win it)
Nahir act 2 conditions:
-Pregnant (20 turns after being impregnated but did not give birth yet, 40 turns after impregnation)
-You control Marbia
-No need to play the quest again but there are ties between the quest and act 2
Teniya act 2 conditions:
-Gave Birth (20 turns after “she’s pregnant” notification)
Sumia act 2 conditions:
-Gave Birth (20 turns after “she’s pregnant” notification)
-You control Hawatia
-Played the Hawatia/Naniri quest (playing the quest again is highly recommended as content from the quest is mentioned in the act, but you can Skip ‘n Win it)
Once a second act condition is met, you’ll see a red compass on the top left section of the world map. Click it. The acts play little differently if the Wench starts them in the Dungeon or the Palace, except Sumia’s act which starts completely differently.
3.New and original music score in Oryeonguk and Marbia (Tinpingia coming soon). Give it a try!
4.Feature! New Palace screen, replacing the old palace menu.
5.Feature! The Troops counter on the map now shows you total troops and available (non-garrisoned) troops (thanks gojira667 again!)
6.Feature! Toggle Game Features screen, accessible via Settings screen. It holds the VN Mode button (didn’t remove the old one from the hall yet) and another toggle to enable/disable random pregnancy. The latter might be useful for this version where you want to get the Wenches pregnant quickly.
7.Feature! Fetish Toggle screen, accessible via Settings screen. Allows you to completely toggle off some fetishes. If you leave them on they are still optional.
8. New! You can now support me on Pateron although the version distribution will be via Discord only for Patreon users.
v0.4.8
– Added the letters R, P and S in the RPS dial
– Added a missing image of defeated goblin girl
– Improved resolution of one Gaal and Izmi image
– After the Fahda revisit, Marbia will yield 1 more gold
v0.4.7
-A new quest: infiltrate the fiefdom of Hawatia in order to sway a crucial parliament vote which will leave the fiefdom vulnerable to attack. Solve a murder mystery, fuck, bribe, fuck some more, blackmail and fight your way to political dominance.
-A hot new wench: queen Sumia is voluptuous and ebony skinned, arrogant and proud. Persuade her to join your cause or use her body for your dark pleasures.
-Per Subscribers vote: revisit the oasis of Ziruan and offer Fahda the moneylender an offer she can’t refuse (only if you didn’t rape her or Alam or murdered Domia.)
-New! a Chicken button in 1:1 combat to instantly win (Subdue) the melee.
-New! all conquered fiefdoms have the same color, easier to identify which fiefdoms are under your control and which are not yet.
v0.3.16
Bugfix
v0.3.14
What’s new in 0.3?
As for content, I’ll start by saying that 0.3 is as big as the two previous releases combined. Second: I want to stress that *your old saves will not work*. Vae Victis is a game, not a VN, and as such the game’s infrastructure changes as it evolves. If you wish, you can use Skip ‘n Win to quickly jump over the miniquests you have completed.
– New! Gallery for replaying scenes you already played. Courtesy of Niv-Mizzet the Firemind. Thanks man!
– New! UI overhaul by the very talented Kia. There’s a lot to love about the new UI but my favorite is the Send Troops slider.
– New! Impregnation flow. When you fuck a (former)ruler wench in your palace or your dungeon there’s a chance she’ll get pregnant. If she does, you will be notified and for for a few turns you’ll be able to have pregnant sex with her. Once she gives birth she will not be available for a few turns as she rests and then she’ll become available again. Impregnation is currently reserved for wenches only.
– New! In 0.2 I made the mistake of hinting that Alam and Domia from the oasis accompany you to your palace, so in 0.3 I owned my mistake: both are available in the palace if you take them with you. I’ll be more careful next time 😉
– The 1:1 RPS combat was streamlined and a very short tutorial is now available after you escape jail. Defensive attacks are considered to be Subdue attacks, so when meeting a new Subdable opponent you can (and should) play a few rounds in Defense mode without ruining the Subdue effort. Furthermore, Subdue attacks cause much more (Subdue) damage but leave you more vulnerable to damage so learn that wench’s attack patterns before subduing her!
– All wenches now have rigid attack patterns instead of an affinity to choose one attack.
– Obedience and Morale were improved. Details below: TL;DR: if you garrison more than 30 troops your Obedience in that fiefdom will go up.
– Originally Fort and Gold Mine multiplied the fiefdom’s Troops and Gold yield but were useless if the Troops/Gold stat of a fiefdom was 0. They now yield a small amount even if the Troops/Gold stat of a fiefdom is 0.
– Cool surprise scene after you conquer all available fiefdoms (Oryeonguk, Marbia and Tinpigia).
– On the left menu you’ll find a tab called Info. There’s a link to the walkthrough there.
Remember that old saves will not work, use Skip ‘n Win to quickly finish miniquests you have played before.
v0.2.7
Morale:
-Morale automatically goes up by 0.3 points until an unmodified cap of 20
-Temple increases the cap by +5 in the fiefdom, original wench in the palace by +3 in the fiefdom, Nahir in the palace by +3 for all fiefdoms
-Attacking a fiefdom drops morale by 20 points on all your fiefdoms (they don’t like to send boys to die) so basically after attacking a fiefdom your economy is crippled for some time as morale slowly goes up again (see #1)
For those of you not sure what Morale does: every turn I roll 1-100 for each fiefdom and compare it to Morale. If it’s lower, the fiefdom Yields gold and/or troops. Higher Morale => higher chance of yield. Using careful placement of Temples and rulers in the palace you can decide what do you wish to recover first, gold or troops.
Minimaps:
-Added a minimap to the Temple of the First Light in Blazeer
-Added a minimap to the Forest of Faith in Blazeer
Gold:
-Gold starts at 20, less clicks to build the Shadow Institute.
v0.2.6
-Bugfix
v0.2
Spoiler
v0.1.24
Bugfixes
v0.1.20
Spoiler
v0.1.18
Bugfix
v0.1
Initial Reelease
Note:
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