v0.3.7a
Fixes
- Rent Bug that can skip
- Fix issue skipping day on hospital
Changes
- Add limit when rest in hospital once a day
- Increase base money in difficulty choice by 40
- Remove Penalty issue in corruption of heroin
v0.3.7
Fixes
- Airi event trigger
- Main story trigger
- Recover sleep that max always 100 stats
- Task don’t appear properly
- Bug on kitchen when leave
- Fix bug on pay rent that works only on week1
- UI Overlaps
Changes
- Hospital Room
- Don’t force flirt Airi
- Interactable Tv where Cg & Achievements can be seen
v0.3.1
Fixes
-Accuracy deduction bug in File Sorting minigame
-Improve transition animations
-Rent pay did not show properly
-Fix bug on check exp
Changes
-Reduced random job EXP by 10
-Remove skip bug issue
-UI Changes
-Expand 2 more save slot
-Now Stats and Inventory show while at work
New
-Added CG and 2 cg Character
-Main Story Progress Chapter 1 ep2
-Ported PC
-New Character Coworker
-New Character Landlord
-Added Outline adjustment to dialogues in preference
-Added Apartment system
-Added Interaction to landlord during the day
-Added Pay rent upfront to landlord outside apartment
-Added Bathroom in park can be use only at night
-Added Airi idle animation
-Public Cr in Park Interactable during night
v0.3.0b
-Some Changes and Bug fixed
v0.3.0a
Map / Game Cycle:
-Changed 5-cycle system into full 24-hour day
Home:
-Bathroom stats capped at 100 instead of bonus 2
-Smoother animation transitions
-3 new chores (stat bonuses)
-Rest/nap/sleep scenes completed
Work:
-Overtime bonus in click minigame
-Typing minigame time adjusted by difficulty
-Added new minigame
Shop / Events:
-First shop event added
-First Ariri event added
Alley:
-First encounter added
-Alley girl shows when collapsed
Game Improvements:
-Save slots increased (3×2)
-First main story sequence started (unfinished)
Visual & UI:
-Game icon, banner, cover, splash screen added
-Map shows time-of-day icons
-Inventory and task UI fully redesigned
-Status UI tweaks and new SFX
Bug Fixes:
-Rent button fix after sleep
-Bathroom multi-click bug fixed
-Trash spawning corrected
-Time cycle issues fixed for park visits
v0.2.9b
Game & Visuals
-Added official game icon, banner, cover, and splash screen
-Map now shows time-of-day icons
Home
-Fixed rent button appearing after payment during sleep
-Fixed bathroom multi-click bugs
-Added dev help on home computer
-Smoother animation transitions
-3 new chores (cleaning tasks with stat bonuses)
-Bath scene + SFX
-Rest/nap/sleep scenes (sofa & bed scenes completed)
-Rebalanced bathroom attribute costs
-Entering/exiting home now costs energy but doesn’t advance time cycle
-Fixed trash spawning in wrong areas
Inventory
-Completed full item UI designs
-Revamped backgrounds and item boxes
Tasks
-Separate pages for “To Do” and “Finished” tasks
-Larger font size
-Adjusted animation speed
-Full design revamp
Shop
-Finished food item UI designs
Work
-XP gain tweaks and fixes
-+$2 base pay increase
-Random XP range increased (20–30) from (10-20)
-When peacefull job level+3$ bonus
Status System
-UI fixes and tweaks
-Added Yumi & Chloe status trackers
-New status SFX
v0.2.9a
Game-Wide
-Difficulty settings
-Improved, more personal game over endings
-Voice lines fixed + new voiced dialogues
-Dev advice pop-ups (I’m judging you)
Home
-Full interior visuals: bedroom, living room, kitchen, bathroom
-Nap/sleep recovery rebalanced
-Bathroom limits, wardrobe navigation fixed
-Rent payment via home computer fixed
-Day/date progression bugs crushed
UI / Map / Inventory
-Completely new icons (inventory, status, tasks, map)
-Revamped status UI, fixed overlapping & alignment
-Smoother inventory animations
-3 new items
Store
-Food display shelves/still mising some item
-Basket icon & system
-Updated icons
Hospital
-Adjusted stat recovery & collapse costs
-Visuals (SFX added next update)
Pharmacy
-Now fully interactable
-New voiced girl behind the counter
-Hidden secret interaction (find it if you dare)
Bug Fixes & Polish
-Rent payable after day 6
-Voice playback in dialogues
-Countless crashes, overlaps, and broken flows
v0.2.0
-Mandatory rent – miss it once and it’s game over
-Hospital location – collapse from zero stats and wake up with new problems
-Overtime clicking minigame unlocks at Job Level 5
-Shop now has full (not yet) sfx + shopkeeper will call you out if you try to steal
-Unique eating sounds for every food item
-Completely redesigned Inventory UI (will improve later on)
-Tasks, Stats, and Inventory always visible while at Home
-Stats change color when critically low or high
-Build size reduced by ~60%
-First working achievement
-Numerous bug fixes (sleep crash, map animation, text overflow, post-work progression, etc.)
-Move the dialogue to center same as characters name
v0.1.0
Added
– Complete core survival loop (day cycle, hunger/energy/mental health)
– Three fully functional locations: Home, Work, Shop
– Basic job system with multiple part-time jobs
– Shop with categorized food and inventory management
– Five placeholder map backgrounds (Park, Beach, Forest, Mall, Alley)
– Stat decay and game over states when stats hit zero