An Alchemist’s Tale [v2.8 Alpha] [Captain Allegretto Games]
Change Log
v1.4 Alpha
- Maria TF Scene.
- Rain fuck scene.
- Raphael All day BJ (two intruder variations).
- Maria Peek 2 (No fog).
- Janna VN art.
- Cave and Lake open, currently mostly empty areas for ingredient gathering.
- The below ingredients are in for testing purposes, they are not needed for any scene
or required crafting yet. Snake should be slightly more difficult then woodchop
version of button mash. And chodestool I’m looking for feedback of timer and
length of QTE. - Snake Minigame, just a smashing spacebar game like the woodchop.
- Chodestool, reintroducing QTE, these guys move very slowly and should have a long
but not complex QTE.
- The below ingredients are in for testing purposes, they are not needed for any scene
- Typos and minor bugs fixed. Of course. Thanks a lot, to everyone who reports bugs so I
can squash them. - Changed some quest text for clarity. Some will retroact to old saves some wont. Doesn’t
affect save compatibility because generally if it won’t retroactively apply it means you
already finished it. - Fishing initialization after load bug resolved. If using an old save load, save, restart the
game so the new code can take effect.
Known Issue: Joiplay incompatible.
Joiplay image size restrictions are a fraction of what I’m using. A custom Joiplay Patch with smaller images is on the todo list. Sadly, making the base game joiplay compatible requires me to make changes that cause faces to flash badly or require me to lower image resolution more then I’m happy doing. If I find a solution that works for both cleanly, I will do that
instead.