v0.13
Phase 1 Changelog
Sprites:
Asterion’s injured sprites were redone. In both instances he gained a variety of facial expressions, which have already been fully implemented into the script.
Kota, Luke have been fully overhauled! Kota gained a bandana for his lounge manager costume, which has been scripted. Please report any odd situation where he appears wearing his bandana when it doesn’t make sense!
Robert has been overhauled and gained a new emotion in the process (happy). His introduction has been polished and rescripted. His expressions will be further rescripted in the future when his hangouts are rewritten.
Argos’ sprites were redone and gained two new poses. Additionally, we redid the expressions on his first encounter to include one of said new poses.
The Old Man, Jean, Greta and Ismael had their sprites redone. Greta and the Old Man gained new expressions as well, which are already fully implemented in the script.
Backgrounds:
BGs for the Hades Statue, Valley Entrance, Cold Room, The Bedrock, Lounge (Luke and Kota variants) have been redone by Faun, Kinutao, Bork and Phwog. Some of them include morning, afternoon and night variants!
CGs:
The Cold Room has been redone and expanded, now consisting of three sequential CGs.
Asterion’s lyre recital during Chapter 12 has been redone! It comes in two variations to account for who’s the lounge manager.
Music and ambiance:
New sound effects and ambiance tracks by Samples.
New music track, EMACIATED, by Nick Shutter, replacing the track previously used during the cold room scene.
UI:
The majority of the UI has been redone!
Early game items redone (Hotel’s Deed, Labrys Blade, Passports, Wine Bottle, Ledger, etc)
Title screen redone.
Edits and rewrites throughout the early chapters to account for:
New expressions to previously static sprites — microexpressions previously described on the text are now displayed on screen, which required minor changes to the narrative to reduce repetition.
Changing “–” to “—”, among other substitutions of visually similar but distinct characters.
Sloppy sentences and ambiguous moments which we had meant to improve and polish for a long time. (Including but not limited to Robert clarifying he’s not actually Swiss.)
Bug Reporting
You may report bugs, typos and issues of any variety through this form.
Before you do so, however, please take a moment to check our list of known issues. The following bugs do not need to be reported:
Known Issues
If you try to skip through the game, particularly the earliest chapters, the game might frequently stop skipping through text boxes. This can happen because we’ve done a number of typo fixes and polishes to the writing of these earlier chapters, and each one interrupts skipping if you have “Skip Unseen Text” disabled on the Settings.
If you are skipping through the game you may experience lags and stutters when some of the new sprites appear on-screen. This happens because of how Minotaur Hotel handles and displays character sprites. We are currently optimizing this feature, and it’ll gradually be fixed as we roll out each phase of the VU.
During Hinterlands 3, the map of the Hinterlands and the boxes pointing to each location you can visit will not line up.
Some character sprites (most notably but not limited to Kota) might not slide off-screen fully, in such a way that some part of them sticks out from the side of the screen. This is due to the change in the game’s resolution. Please report these instances via this form.
Some elements of the Daily Management, Customize Asterion and Team Management screens may look slightly off. This is temporary and will soon be resolved as the Visual Update works through these menus.
Sometimes items displayed on-screen (like the Wine Bottle, Torn Pages, Ledger, etc) may not disappear when they are supposed to. Please report these instances as a bug via the form.
Tutorial explanations have not been updated. This will be addressed when we update the Team Management screens.
There may be times when the narration no longer fully matches the art, particularly where minute changes to the character’s costume or design were made (for instance, Kota will now wear a bandana as lounge manager, but the narration may describe him messing with his hair.) Please report these instances and, broadly speaking, any incongruent occurrences via the bug/typo report form.
Robert’s “harness” costume has not been redone, and scenes in which he wears it (wrestling with Khenbish) might have visual bugs.
Warning: save files made with the VU Phase 1 build are not compatible with older versions of the game!
That is all. Have fun!